Donchitos/Claude-Code-Game-Studios
Claude Code Game Studios packages a game-development workflow with role-based agents, skills, hooks and adjustable process rigor; builders should tune the process to their project.
Claude Code Game Studios is a configurable game-development template with **49 specialized agents**, **74 skills**, hooks and path-scoped standards. Its `modes.rigor` setting offers minimal, standard and full workflows, with different documentation and QA requirements.
For a solo project, start with minimal and raise rigor where the project needs more documentation, review or QA evidence. Use its skills and hooks to make responsibilities, validation and handoffs explicit in your coding-agent workflow.
Claude Code Game Studios is a configurable game-development template with **49 specialized agents**, **74 skills**, hooks and path-scoped standards. Its `modes.rigor` setting offers minimal, standard and full workflows, with different documentation and QA requirements. For a solo project, start with minimal and raise rigor where the project needs more documentation, review or QA evidence. Use its skills and hooks to make responsibilities, validation and handoffs explicit in your coding-agent workflow. The material says extra documentation increased traceability but did not produce a better game in its comparison. It also gives inconsistent skill counts: 72 in the introduction and 74 in the detailed sections. The framework is a template to adapt, not a game project.
This configurable game-development template adds a rigor dial to the harness pattern: a solo project can start with minimal process and add documentation or QA where needed. Its comparison cautions that more traceability does not itself improve the game, and its inconsistent skill counts make adaptation and verification important.